Dr Daniel Williams

CTO • Director • Consultant • PhD in AI & Machine Learning

I design and build innovative, data-driven systems. From prototype to end-to-end systems in production. Combining deep engineering expertise with hands-on delivery, I create scalable, maintainable, and intelligent solutions that turn complex ideas into working technology.

Dr Daniel Jason Williams

Featured Companies

Orbmetry

My company for building apps, AI tools, and digital systems.

Orbmetry is where I create, experiment, and launch products. We design and deliver end-to-end solutions, from fast prototypes to full commercial platforms, for both our own projects and for clients.

Products & Projects include:
  • World RespawnAn AI-powered game maker for kids. Create worlds, characters, and animations on any device with fast, private, on-device AI generation.
  • Timetable BuilderSmarter scheduling for schools and universities, turning complex timetabling into a quick, visual, and constraint-driven process.
  • AI AssistantsDeploy context-aware assistants in minutes, powered by models such as Gemini. Upload documents or URLs to provide instant, no-code Q&A for your users.
  • Custom DevelopmentWe also build for others. From rapid prototypes to full-scale platforms, Orbmetry delivers scalable, future-ready solutions.
Visit orbmetry.com
Orbmetry homepage screenshot

Finu Wellbeing C.I.C

Community-driven platform for health, wellbeing, and organisational culture.

At Finu Wellbeing C.I.C, I’m responsible for the hands-on full-stack development and technical direction of the platform, building the digital infrastructure that connects thousands of health, wellbeing, education, and career professionals.

Visit finuwellbeing.com

Red Dot 365

Advising and delivering intelligent solutions across the third sector and SME markets.

Through my consultancy work, I provide technical insight and hands-on support to organisations seeking to harness AI and modern software architecture to streamline operations, reduce costs, and enable sustainable growth.

Visit reddot365.co.uk

Prototypes & Other Projects

LiDAR Measurement App

LiDAR Measurement App

Developed native iOS and Android applications to evaluate how accurately consumer devices can capture real-world measurements. Compared LiDAR on supported iOS hardware against fallback methods such as time-of-flight sensors and device-level depth estimation. Results showed high device-dependence, with older hardware performing significantly worse.

LiDARMobileWebiOSAndroidDepth EstimationComputer Vision
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AI-Powered Game Maker

AI-Powered Game Maker

A 3D game engine in development, designed to support AI-assisted game creation for children and beginners. The engine includes core physics and scene management, an early terrain editor, and a cross-platform runtime across mobile, web, and desktop. Future plans involve integrating an AI creative assistant to help users design and modify 3D worlds without needing to code.

Game EngineAI3DCross-PlatformPrototype
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Timetable Builder

Timetable Builder

Building a timetable management system for schools and universities. Current features include configuration of periods, year groups, subjects, teacher availability, and room allocation. Future work includes developing an optimisation-based solver, visual timetable viewer, and integrations with platforms such as Canvas LMS.

SchedulingOptimisationEducationFull-Stack
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Game of Life

Game of Life

An interactive implementation of Conway’s Game of Life for the web.

JavaScriptSimulationInteractivePrototype
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Body Segmentation in Browser

Body Segmentation in Browser

Performed real-time body segmentation directly in the browser using TensorFlow.js. Leveraged a 50-layer ResNet50 convolutional neural network to achieve pixel-level segmentation entirely client-side, demonstrating the potential of WebML for lightweight ML inference.

TensorFlow.jsMachine LearningComputer VisionResNet50WebML
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Unavoidable Sets of Quasi-Magic Sudoku Grids

Unavoidable Sets of Quasi-Magic Sudoku Grids

Investigated minimal unavoidable sets within Sudoku grids using high-performance computing. The vast search space required custom optimisation in C and MPI to distribute computation efficiently. More than 40 years of cumulative CPU time were utilised to complete the search and obtain conclusive results.

HPCCMPICombinatoricsMathematicsResearch
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Seat Allocation Optimisation

Seat Allocation Optimisation

Created a system to optimise participant allocation for a university research study, ensuring individuals in the same group were separated across sessions. Implemented a user-friendly interface and employed optimisation and meta-heuristic algorithms to efficiently generate valid seating solutions.

OptimisationMetaheuristicsAlgorithmsSchedulingResearch
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Machine Learning: Classification

Machine Learning: Classification

Developed a machine learning system that introduced soft margins to the AdaBoost algorithm. Combined feature bagging and bootstrap aggregation (bagging) techniques to reduce overfitting and improve generalisation performance.

Machine LearningAdaBoostBaggingEnsemble MethodsResearch
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Theatre Scheduling Simulation

Theatre Scheduling Simulation

Simulated master survey schedules to optimise hospital theatre usage. The system enforced operational constraints based on theatre type, available beds, and post-operation recovery requirements. Modelled complex scheduling scenarios using constraint-based and data-driven methods.

SimulationSchedulingOperations ResearchOptimisation
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PhD in Machine Learning

PhD in Machine Learning

Doctoral research in machine learning, focusing on statistical modelling, optimisation, and scalable algorithms for complex data systems. Combined theoretical development with applied experimentation in real-world contexts.

Machine LearningResearchPhDStatisticsOptimisation
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